roberttooler
New member
Explain why these web tools spit out a single percentage, what data they actually use (average FPS vs. 1 % lows, synthetic vs. gaming loads, resolution assumptions), and how variables like DLSS, ray-tracing, background tasks, and VRAM usage can swing the balance. Then list a step-by-step validation routine (e.g., cap FPS to monitor CPU vs. GPU utilization, run HWInfo logging during a Cyberpunk 2077 bench loop, compare 1080p Ultra vs. 1440p Ultra results) so I can determine whether a CPU upgrade is truly necessary or the calculator is crying wolf.