What server-side logic is needed for Ludo game development?

aliasceasar

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The server-side logic in Ludo game development is essential for managing the game state, player synchronization, and communication between players. The server should handle all important aspects, such as determining the dice roll, updating player positions, tracking whose turn it is, and ensuring that no player can make an illegal move. For multiplayer games, the server must communicate moves between all players in real time and ensure that they are updated with the latest game state. You’ll also need a matchmaking system, which connects players, and a way to store player progress or statistics for later retrieval. Most multiplayer Ludo games use a client-server model, where the server acts as the authoritative source of game data, preventing cheating and ensuring fairness.

Source: https://www.inoru.com/ludo-game-development-company
 
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