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In Ludo game development, managing player turns is a critical aspect of the gameplay. To implement player turns, first, create a turn-based system where each player’s move is triggered by an event. For example, after one player rolls the dice, the game should wait for their move, and once that’s completed, the turn switches to the next player. This can be done using a simple counter to track whose turn it is. In multiplayer games, the game server should update turn data and synchronize it across all clients. If you're developing for mobile, consider showing a visual indicator (like a highlighted player token or a turn counter) to remind players whose turn it is.
Source: https://www.inoru.com/ludo-game-development-company
Source: https://www.inoru.com/ludo-game-development-company